

A cross-functional conference uniting product, UX, design and engineering practice.
UXDX focuses on how product, design, and engineering work together to build digital products, with editions in the United States and Europe, including New York and Dublin. Its angle is the intersection of disciplines rather than UX in isolation.
Programming features senior case studies from product and design organisations, with attention to how AI is affecting product teams and roles.
Write-up of Parisa Bazl's (Commvault) UXDX USA 2024 talk on scalable, modular design systems and how consistency is a byproduct of a well-structured system.
7–8 OctDublin
Team Culture - How the Little Things Enable Great Outcomes
How to Identify Your Customer's Needs
Team Ownership - Who Owns Production
Creating a Tangible Product Vision
Lessons from a Cellist (or, What Product People Can Learn from User Research)
Remote Team Management



Lately, I've been talking websites into existence. Not metaphorically, but actually sitting in important meetings with people — clients, collaborators, my wife, friends, neighbors — watching real websites materialize in front of us as we converse.
